INDEX

THE GAME

SCREENSHOTS

THE EDITOR

FORUMS

Google
THE EDITOR



OPENING THE EDITOR


To use the Doom3 editor, you first have to launch doom3, then the console with the keys:
ctrl+alt+²

You also have to switch to the window mode with the commands:
r_fullscreen 0 (r_fullscreen 1 to return in fullscreen)
vid_restart

Now you can type the command:
editor



If you are going to use it a lot, you can bind a key to quickly switch between the fullscreen and the window mode. To do that open your "C:\Program Files\Doom 3\base\DoomConfig.cfg" file and replace the line
bind "F10" "....
by the line
bind "F10" "toggle r_fullscreen; vid_restart"



ADVICES FOR EDITING


If you don't want to make a "laggy" map you have to know some things.
-A bloc must only have textures on its visible faces;
Its other faces must have the "caulk" texture (transparent so doesn't take any memory).
-By default the game doesn't know at all what to show or not; so maps are cut in small rooms and the game needs only to show the room you are. That is the portal bloc which can do that. A good example is a door with a portal between two rooms;
Also try not using a wall for two rooms.
without portal:


with portal:




-Prefer several small walls from a big one because the light will take less memory.
with one big wall:


with several small walls:




-You can verify portals with the command:
toggle r_showtris 0 3
-You can verify the light with the command:
toggle r_showlightcount 0 1

You can also bind some keys to quickly switch between test modes and normal mode.
To do that open your "C:\Program Files\Doom 3\base\DoomConfig.cfg" file and replace the lines:
bind "F1" "…
bind "F2" "…
by the lines:
bind "F1" "toggle r_showtris 0 3"
bind "F2" "toggle r_showlightcount 0 1"

To have the best example of a good work, you can open the pk4 archives from your Doom3/base directory with winzip (for example) and extract the files you want.
Back to page top
Copyright © 2006 Pondaven Gildas - All rights reserved.